Samuel VideoGame Designer
![SamuelVGC](https://samuelgame.com/wp-content/uploads/2024/02/SamuelVGC-300x300.png)
Description
About me
Hello, I’m Samuel Álvarez, a Game Designer and programmer.
I’m a 20-year-old guy from Spain, currently living in Pamplona, Navarra. Ever since I got my first DS, I became passionate about videogames, and since then, I’ve done everything possible to become a game developer.
I love creating game ideas, stories, and mechanics, and visually illustrating them. I also enjoy programming; being able to turn my ideas or others’ into a game is one of the most satisfying aspects of game development.
As the leader and producer of Moonsent and Gear of Time, I have considerable experience in leading teams, organizing sprints, and setting guidelines to achieve our objectives.
I also have artistic abilities for illustration or character design, as I’ve always enjoyed drawing since I was a child.
![Samuel_Alvarez_desarrollador_de_videojuegos_developer_games](https://samuelgame.com/wp-content/uploads/2024/03/Samuel_Alvarez_desarrollador_de_videojuegos_developer_games.webp)
![](https://samuelgame.com/wp-content/uploads/2024/02/gaming-icon-05.png)
Skills and Abilities
Formed at CREANAVARRA, holding an Official Degree in Game Design and Creation. Certified in Advanced English by Cambridge C1. Proficient in:
- Crafting creative and unique mechanics.
- Programming in Unity for both 2D and 3D games.
- Leading a project and managing the team to achieve our goals.
- Designing characters from the initial silhouette to the final design.
Roles I’ve Held in Different Projects
Moonsent:
- Game Designer / Concept Artist / Programmer / Producer
Gear of Time:
- Game Designer / Programmer / Producer
![PS_TALENTS_ACADEMY_2021_H_COLOR-e1678188714684](https://samuelgame.com/wp-content/uploads/2024/03/PS_TALENTS_ACADEMY_2021_H_COLOR-e1678188714684.png)