Samuel VideoGame Designer


About me

Hello, I’m Samuel Álvarez, a Game Designer and programmer.

I’m a 20-year-old guy from Spain, currently living in Pamplona, Navarra. Ever since I got my first DS, I became passionate about videogames, and since then, I’ve done everything possible to become a game developer.

I love creating game ideas, stories, and mechanics, and visually illustrating them. I also enjoy programming; being able to turn my ideas or others’ into a game is one of the most satisfying aspects of game development.

As the leader and producer of Moonsent and Gear of Time, I have considerable experience in leading teams, organizing sprints, and setting guidelines to achieve our objectives.

I also have artistic abilities for illustration or character design, as I’ve always enjoyed drawing since I was a child.

Skills and Abilities

Formed at CREANAVARRA, holding an Official Degree in Game Design and Creation. Certified in Advanced English by Cambridge C1. Proficient in:

  • Crafting creative and unique mechanics.
  • Programming in Unity for both 2D and 3D games.
  • Leading a project and managing the team to achieve our goals.
  • Designing characters from the initial silhouette to the final design.

Roles I’ve Held in Different Projects


  • Game Designer / Concept Artist / Programmer / Producer

Gear of Time:

  • Game Designer / Programmer / Producer